The Network tab of the Developer Console shows the number of web calls that the experience has made. Optimize usage and make fewer calls to PathfindingService. Memory used by supporting structures for PathfindingService. Use fewer distinct animations and optimize animations if possible. Memory used for animation data, such as poses and KeyframeSequence cached data for avatar animations. Reduce or optimize your GUI instance usage. Use fewer parts, particles, lights, and anything else that contributes to rendering.įor objects close to terrain, set BasePart.CanCollide to false and/or BasePart.Anchored to true. Use fewer particle systems or produce fewer particles with shorter lifespans. Use fewer/simpler solid models or set their RenderFidelity to Automatic. If a part never needs to collide with anything, set BasePart.CanCollide to false. If a part doesn't need to move, set BasePart.Anchored to true. Heap memory for both core scripts (scripts that ship with the Roblox client) and custom scripts. Use fewer event connections between Instances. Signals that fire between Instances (an event firing on one Instance to trigger an event on another Instance). If possible, reduce the overall number of Instances (objects in the Explorer window). Assets (images, meshes, etc.) loaded from Roblox servers and now held in a cache in memory.
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